Trash Compactor: I have a group of quad poly's that I have combined into one object that will simulate "trash". I also have an object above the "trash" that I would like to use to crush the trash. I've selected the "trash" & the "crushing object" & applied a Muscle Multi-Collide Deformer to these two objects. I'm having difficulty understanding how to adjust the weights betwixt the two objects to make this simulation seem like a simulation. Anyone? Thoughts? Ideas?
Thank you . . .