# nCloth chain simulation collision issue

**URL:** https://forum.highend3d.com/t/ncloth-chain-simulation-collision-issue/40548
**Category:** Maya
**Tags:** cloth
**Created:** [February 24, 2014, 9:16am UTC](https://forum.highend3d.com/t/ncloth-chain-simulation-collision-issue/40548 "2014-02-24T09:16:01Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![mantrid](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/a87d85/32.png) [@mantrid](https://forum.highend3d.com/u/mantrid)
#### Post date: [February 24, 2014, 9:16am UTC](https://forum.highend3d.com/t/ncloth-chain-simulation-collision-issue/40548/1 "2014-02-24T09:16:01Z")

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I've setup chain links as nCloth objects with no deform or stretch. All works fine and sims fast just letting it fall or dragging it around very slowly. But the second I pull the chain around (via an transform-nConstraint on the first chain link) the collision fails and the links let go of the first link. Doesn't seem to matter how far I push the collision strength. Any ideas?
