# Noob Blendshape Q's

**URL:** https://forum.highend3d.com/t/noob-blendshape-qs/49714
**Category:** Maya
**Tags:** modeling
**Created:** [August 2, 2003, 4:24am UTC](https://forum.highend3d.com/t/noob-blendshape-qs/49714 "2003-08-02T04:24:20Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![lostlyre](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/l/8edcca/32.png) [@lostlyre](https://forum.highend3d.com/u/lostlyre)
#### Post date: [August 2, 2003, 4:24am UTC](https://forum.highend3d.com/t/noob-blendshape-qs/49714/1 "2003-08-02T04:24:20Z")

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Hi all, I'm doing some research for an animation project where facial expression will be key. I've been tinkering with blendshape and some simple objects; here are my questions:

1. Am I going to need a copy of the model for every expression I want to create (e.g. open mouth, raise eyebrows, U shape, O shape, A shape of mouth, etc) and just parent and hide? (That would really suck if that was the case) 

2. What do you reccomend as a setup to blendshape only the character's face while still maintaining a bone structure for limbs and such? 

3. My overall goal: To have a fully animatable figure complete with limb movement and a variety of facial expressions and lip movements for lip syncing as well. Also, this model needs to be a "puppet" if you will, and able to be placed in numerous different scenes. 

Feel free to reply to [lostlyre@hotmail.com](mailto:lostlyre@hotmail.com) if you like.

Thanks much! David
