# Not like shake?

**URL:** https://forum.highend3d.com/t/not-like-shake/8160
**Category:** Compositing
**Tags:** combustion
**Created:** [March 30, 2003, 12:16pm UTC](https://forum.highend3d.com/t/not-like-shake/8160 "2003-03-30T12:16:14Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![golemson](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/g/ea666f/32.png) [@golemson](https://forum.highend3d.com/u/golemson)
#### Post date: [March 30, 2003, 12:16pm UTC](https://forum.highend3d.com/t/not-like-shake/8160/1 "2003-03-30T12:16:14Z")

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I saw a Shake demo. There, they made a branch,

8bit BW image -- blur -- emboss

the result image became ugly.

and they connected "byte node" and changed mode 8 bit to float - it's just bit depth converter in cbn2 - between image and blur, Shake created very beautiful gradation.

but when I tried it with cbn2,

8bit BW image -- bit depth converter (float) -- blur -- emboss

I could not find any difference between 8bit and float.

anybody knows why?

Thank you,

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### Author: ![ryan3d](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/5daacb/32.png) [@ryan3d](https://forum.highend3d.com/u/ryan3d)
#### Post date: [March 31, 2003, 3:58pm UTC](https://forum.highend3d.com/t/not-like-shake/8160/2 "2003-03-31T15:58:40Z")

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im sorry i do not know the answer to your question although i tested it out in combustion....but could you maybe post what its supposed to look like? or tell me what this effect is trying to achieve? cuz little stuff like this interests me....

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### Author: ![epsic](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/e/df788c/32.png) [@epsic](https://forum.highend3d.com/u/epsic)
#### Post date: [April 16, 2003, 5:15pm UTC](https://forum.highend3d.com/t/not-like-shake/8160/3 "2003-04-16T17:15:28Z")

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Well I will let the Shake manual explain it

Shake recognizes and maintains the bit-depth of incoming images ?

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### Author: ![golemson](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/g/ea666f/32.png) [@golemson](https://forum.highend3d.com/u/golemson)
#### Post date: [May 12, 2003, 2:14pm UTC](https://forum.highend3d.com/t/not-like-shake/8160/4 "2003-05-12T14:14:41Z")

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Thank you for your info.

But Why combustion cannot do the same thing? combustion also has "bit depth converter", almost the same as Bytes node.

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### Author: ![golemson](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/g/ea666f/32.png) [@golemson](https://forum.highend3d.com/u/golemson)
#### Post date: [May 14, 2003, 1:26am UTC](https://forum.highend3d.com/t/not-like-shake/8160/5 "2003-05-14T01:26:35Z")

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I don't know exact reason but after upgrading to 2.1.1, I could get suitable results.

any way thanks all.
