QUOTE(verbatimlin @ 09/30/08, 09:52 PM) [snapback]292607[/snapback]
But the easiest solution may be to find a tool that gives the artist the biggest bang for the buck and not have to spend the time to develop a proprietary solution.
Well yes and no. Everything you do is a proprietary solution, even if you do things by hand. One ften fails to appreciate the fact that a script or piece of code is a self feeding loop. So once you make a custom tool that saves you 15 minytes each day IT will keep doing so forever. So in a year you'll save a weeks 2 weeks worth of time.
What people who say this fail to understand is that doing a small piece of necessary code is NOT non artistic endeavor. In fact ALL of the great masters developped a lot of properitary solutions. And ultimately you are responsible for the end image to your client. So best bang for the buck is what gets things done as you need and how you need it irrespectably of what you need to do to achieve this. Not doing what you need to get done is a form of artistic ineptness. And theres allways many ways to force the hand. And ART is foremost the ability to solve problems of how to get there in the end, without it its just something mundane that's certainly not art, art is about the IDEA, and doing that idea. As long as its just a undone idea its not art.
Now since best art is new ideas, best artists never can count on everything being there. Because thir idea si so out there. The slider is HUGE i don't necessarily mean do software engineering just as much as you can.
Learning your tools helps you do your vision
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As for casting shadows with the Maya software renderer (MSR) - it is not capable of casting shadows.
Yes it is they just have to be depthmap shadows.