I'm using nParticles to emit from a surface, and using texture emission to inherit the color of the surface they emit from. That's all well and good, however I need the color to update.
For example, lets say I have a plane with and image on it. The particles emit from the plane and inherit the color of the image from the position they were born. Now I want to make the texture an image sequence and the particles that have already been emitted inherit the color of the sequence. Some how they need to look back at their emission point and update their color.
Any thoughts? Thanks!