# Optimising sss shaders for render

**URL:** https://forum.highend3d.com/t/optimising-sss-shaders-for-render/45155
**Category:** Maya
**Tags:** mental-ray
**Created:** [November 26, 2010, 4:51pm UTC](https://forum.highend3d.com/t/optimising-sss-shaders-for-render/45155 "2010-11-26T16:51:09Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![terraformers](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/ccd318/32.png) [@terraformers](https://forum.highend3d.com/u/terraformers)
#### Post date: [November 26, 2010, 4:51pm UTC](https://forum.highend3d.com/t/optimising-sss-shaders-for-render/45155/1 "2010-11-26T16:51:09Z")

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since i introduced a misss\_fast\_shader to my scene, the renders take 3\* more time (one lightmap), is there any thing to do when working with sss to optimise render time?
