# Parenting rotation problem

**URL:** https://forum.highend3d.com/t/parenting-rotation-problem/61480
**Category:** Xsi
**Tags:** animation
**Created:** [April 16, 2004, 1:56am UTC](https://forum.highend3d.com/t/parenting-rotation-problem/61480 "2004-04-16T01:56:19Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![designsquad](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@designsquad](https://forum.highend3d.com/u/designsquad)
#### Post date: [April 16, 2004, 1:56am UTC](https://forum.highend3d.com/t/parenting-rotation-problem/61480/1 "2004-04-16T01:56:19Z")

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So I have a box shaped object that is a child of a cylinder shaped object. I am rotating the cylinder and its child around the cylinder's center point. Imagine a flip open cell phone or gameboy advance sp.

When I rotate the object and make key frames in the timeline, the center of rotation remains the center point of the cylinder, but as soon as I scrub through the timeline after I make the keyframes the center point is off in some random place and the rotation is way off.

I tried duplicating the scenario with other objects but I didn't have the problem. I can't remodel and start from scratch. Anyone have some advice?

I have tried all that I know.

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### Author: ![designsquad](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@designsquad](https://forum.highend3d.com/u/designsquad)
#### Post date: [April 16, 2004, 5:12pm UTC](https://forum.highend3d.com/t/parenting-rotation-problem/61480/2 "2004-04-16T17:12:05Z")

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so I have figured out that the problem is that when I reset the pivot it doesn't really reset the pivot. It uses position to simulate reseting the pivot. Is there a way to permenantly reset the pivot so that rotation alone will open and close the object?

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### Author: ![designsquad](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@designsquad](https://forum.highend3d.com/u/designsquad)
#### Post date: [April 16, 2004, 5:25pm UTC](https://forum.highend3d.com/t/parenting-rotation-problem/61480/3 "2004-04-16T17:25:47Z")

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Here's a related problem. When I open a new scene and place a polygon mesh in the center, its center of gravity is way off to the side somewhere. It seems like it should default at the center. Can anyone help?
