QUOTE(Joojaa @ 08/28/08, 12:24 AM) [snapback]290576[/snapback]
Mass does not affect gravity fields (gravity, newtonian), because by definition gravity acts the same irrespetively the mass. Newtonian gets a new meaning when you use a mass distribution With pwr particle applied.
That's good to know.
I'm not using either of those - I'm using radial, turbulence, drag, and collisions.
As for adding the expression, it doesn't seem to be staying in the expression editor. When I open the expression editor and select the particle object, I'm not able to create a new expression (the button is grayed out). When I select an attribute of the particle and set a rand() expression, it doesn't stay in the expression when I click a different attribute and then click back. No doubt a sign of dabbling in a new area...
I've got kind of a cool effect happening, but it looks a bit like fabric since I'm starting w/a grid of particles. What I wanted to accomplish by varying the dynamic weights was to get more a "particle" feeling, but I can live without it.
One other question. Now I have a grid of particles (a single particle object) connected to various forces and collision objects. The resistance settings for the collision objects are connected to the particle. If I generate a similar particle in a different scene (say with a different texture), is there a way to replace the particle in the current scene, which has all the dynamic connections, with a particle from a different scene?
Thanks as always.