Exactly same process.
heres a example:
ramp.mov (~1.8 M h264 QT MOV)
You may need to scale/offset the ramps area tough so you may want to put a multiply divide/plus minus average node in between. you may also want to use point object or point camera instead of point wolrd. up to you really.
QUOTE
I'm used to Solidworks cad software where the xy plane is the base plane,
yes thats called a architectural order, its used in autocad for example. However many engineers who do dynamics calculation denote Y up because when they do calculations they planarize their problem but most stuff is seen from the side thus y being up. Solid works tries to capitalize on the knowledge of old time 2d cad users so they chose the architectural coordinate system. many apps choose the engineering system. You can change the cordinate space tough if you want in the prefs, i dont suggest you do that tough. (its in Window->Settings/Preferences->Preferences|Settings|world cordinate system)
PS: they are not cad programs i dont seem to remember anybody truly actually usng a 3d cad for a long (rhino would be the closest to that) time. They are CAE programs theres a wast difference. and also the entire mental paradigm behind them and mayas a a million years a apart so anything you learn in solidowrks is totally useless in maya, and by the way the gap keeps growing.
PP