thanx for the comments jtk77, and i do agree on some aspects of what your saying, but im not sure where you think there could be crowded or doubled up isoparms. While modelling, ive been through the whole of the car inside and out, and there are no such mistakes. it may be what ur seeing (on the window especially) is just the texture, because that window is a boundraried surface thats been rebuilt, and so there would be no close or doubled up isopams.
Also, what bumps?? what picture and where are they?? i dont no where youve seen them as im quite sure there cant be any.
i do agree on the rendering, i need more time on the textures, but the lighting was ment to be like this, i wanted to create the atmosphere of a creature of the night. so only a small portion of the cars in light! (excluding the beams, they are quite poor i no).
also "I think it needs more time on the design stage after the modeling", what do you mean by this??? i can only think you mean the design of the tunnel, or a different environment??
thanks again, look forward to hearing from you!