Hey everybody....why do my images all render with his colored part on them when I have a sphere in a cube...shouldn't the reflections of the walls behind the camera produce the same colors as the ones on the sides...i can't understand why...i just have an environment sphere or cube mapped onto the reflected color...any help would be grealty appreciated...thanks
Looks like you accidentally have assigned some sort of texture to it. Try going to the shader properties and see if color has any connections. If so you can right click and use break connections.
Did you verify that the wall behind the camera is properly lighted (considering the one on the left is not). If the wall is black, you'll only reflect black ! Also you say the you mapped a environment sphere on the reflected color. Why, don't you want to reflect the wall ? Sorry but your post is not really clear : what do you want to achieve ?