I'm having trouble getting a list of presets for a specific nodetype through MEL. I've tried the nodePreset command, but it returns an empty list even though there are valid presets for the specified node.
for example, I have a list of presets for a PolyColorMod node. I can see the list of presets when i goto the attribute editor and right-click on the presets button. I can save and retrieve them just fine using the GUI functions.
however, i'm trying to manage the creation and deletion of presets through Mel.
If i try
CODE
nodePreset -list polyColorMod1;
i get an empty string. Are presets generated with the nodePreset command somehow different than presets made with the attribute editor?