# Pole Vector "plane Orientation"

**URL:** https://forum.highend3d.com/t/pole-vector-plane-orientation/48052
**Category:** Maya
**Tags:** rigging-character
**Created:** [May 15, 2007, 12:14pm UTC](https://forum.highend3d.com/t/pole-vector-plane-orientation/48052 "2007-05-15T12:14:06Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![malacay](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/ce73a5/32.png) [@malacay](https://forum.highend3d.com/u/malacay)
#### Post date: [May 15, 2007, 12:14pm UTC](https://forum.highend3d.com/t/pole-vector-plane-orientation/48052/1 "2007-05-15T12:14:06Z")

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Hi

I would need to know how the orientation (plane) of the pole vector of a RPIK solver is calculated. It's not the start joint, end joint or an average value of both.

I have to get the exact polve vector out of a chain with more than 3 joints.

greets

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [May 18, 2007, 9:38am UTC](https://forum.highend3d.com/t/pole-vector-plane-orientation/48052/2 "2007-05-18T09:38:29Z")

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Its not calculated you supply it! Anyway the preferred angle defines the plane and direction the pole vector just defines rotation onto that plane.
