# Poligon modelling Madness!

**URL:** https://forum.highend3d.com/t/poligon-modelling-madness/61292
**Category:** Xsi
**Tags:** modeling
**Created:** [January 10, 2002, 11:36am UTC](https://forum.highend3d.com/t/poligon-modelling-madness/61292 "2002-01-10T11:36:30Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![gfxman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/g/b2d939/32.png) [@gfxman](https://forum.highend3d.com/u/gfxman)
#### Post date: [January 10, 2002, 11:36am UTC](https://forum.highend3d.com/t/poligon-modelling-madness/61292/1 "2002-01-10T11:36:30Z")

</div>

Hi Everyeyone, i'm really newbe with Xsi ( coming from me beloved lightwave modeler ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/smile.gif)) and i'm wondering how to build poligons starting from point.

I try to explain.

I want to create the profile of an object ( for example a KEY ) but the only tool that seems to work ( bad..) for this is : Add/edit poligon tool.

the model i whant to build is this :

![](http://www.hidedesign.it/key2.jpg)

Any idea, maybe how to start or something... pleazzzze ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/smile.gif)

Thx everybody ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/smile.gif)

---

<div class="post-metadata">

### Author: ![bhamill](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/5f8ce5/32.png) [@bhamill](https://forum.highend3d.com/u/bhamill)
#### Post date: [January 10, 2002, 12:07pm UTC](https://forum.highend3d.com/t/poligon-modelling-madness/61292/2 "2002-01-10T12:07:29Z")

</div>

i would take a cube and modell the key step by step, extrude, subdivide and so on. with the add tool i wouldn't work, to inconvienent for this, i think. make the key with different objects, non one, e.g. cylinder for shaft... .

---

<div class="post-metadata">

### Author: ![atyss](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/848f3c/32.png) [@atyss](https://forum.highend3d.com/u/atyss)
#### Post date: [January 10, 2002, 2:53pm UTC](https://forum.highend3d.com/t/poligon-modelling-madness/61292/3 "2002-01-10T14:53:11Z")

</div>

Bonjour,

In a similar fashion, what you can do is:

-create primitives that fit as close as possible your rotoscoped image,  
-then create points with snap (to points) activated, place those points on the points of the primitives,  
-when you're done, hide or delete the 3d templates (the primitives you created),  
-create polygons between your points with the Add Polygon tool.

You can do this a little at a time, like creating a bunch of points and adding polygons, then creating another bunch of points, and so on.

Hope this helps  
Bernard Lebel

---

<div class="post-metadata">

### Author: ![gfxman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/g/b2d939/32.png) [@gfxman](https://forum.highend3d.com/u/gfxman)
#### Post date: [January 12, 2002, 9:14am UTC](https://forum.highend3d.com/t/poligon-modelling-madness/61292/4 "2002-01-12T09:14:51Z")

</div>

Thx a lot Guys, i'm still tryng whit your ideas and it seams to work ! thx !
