# Position of ray intersection?

**URL:** https://forum.highend3d.com/t/position-of-ray-intersection/4092
**Category:** Maya
**Tags:** mel
**Created:** [October 26, 2004, 5:52am UTC](https://forum.highend3d.com/t/position-of-ray-intersection/4092 "2004-10-26T05:52:30Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![bensharpe](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/ac8455/32.png) [@bensharpe](https://forum.highend3d.com/u/bensharpe)
#### Post date: [October 26, 2004, 5:52am UTC](https://forum.highend3d.com/t/position-of-ray-intersection/4092/1 "2004-10-26T05:52:30Z")

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Hey guys!!

Does anyone know how to get the position of a ray intersection??

ie - Say I had sphere with plane directly underneath it.  
 I then cast a ray directly down and wanted to return the position of the ray intersection with this plane.

Does anyone know how to do this??, or has done anything similar??

Any help would be fantastic!!

Cheers

Ben

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### Author: ![failure](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/f08c70/32.png) [@failure](https://forum.highend3d.com/u/failure)
#### Post date: [October 26, 2004, 10:17am UTC](https://forum.highend3d.com/t/position-of-ray-intersection/4092/2 "2004-10-26T10:17:21Z")

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What do you need sphere for?

Do you want to test meshes or nurbs?
