Well what is it you are aiming for? Animation, modeling, technical directing, rigging, lighting, render wrangling*....?
In response to your comment regarding training materials, having no prior reference to work from, they do often fall short
This is a life long dilemma of mine, powers to be profit form you not knowing certain critical bits. Often these critical bits stem form history, academic practice etc...
The more you learn the more you realize you dont actually need all the crap your paying for, things that are simple seem magically complex when you dont know them. And simple seemingly things can be magically complex. Its hard to separate the holes form info that's there but not in a form that you can digest. So things may well be explained its just the before you know it its not apparent. See in my experience theres always about 6 ways of getting something, the best teachers can guide you trough maybe 3 ways. So at the end of the day your left with a dice roll giving you 1/3-1/2 provability of getting it with each publication, teacher etc.
Contrary to common belief one can not teach a person anything, people can only learn. A good material can present enough avenues for one to learn but the job has to be done by you personally. A good involved teacher might top that by a factor of 3 because they can spot the deviation and guide you on that particular avenue.
I did the same road as you did, however at a time when there was less cheap solutions around for the material. Now cheapness actually comes and bites off here, see all he teachers for most parts are after profit of some kind. So they wont do anything as risky as try to teach you something right, but rather want you to get the feeling you got it right. Reality will force one to re-evaluate.
Well mel is almost universally misunderstood if all the material available for it is to be believed. The best mel teachers are books that concentrate on nodes and do mel as a by product, second maybe books on software architecture. Due to thsi problem also maya python dev material is to be looked a bit skeptically too.
The second thing people often miss is the how to read manuals bit, get help form the computer, understand said help. should be compulsory in school.
*render wrangling can be surprisingly rewarding by the way.
PS: the obvious solution is off course to ask a question from somebody who knows. This strategy falls short tough, the best thing to happen to me was my premier source stopping to answer questions,m which forced me to do the best thing answer questions.
So the important part is to try to answer the question first on your own for a while.