# Problems With Ik And Skeleton

**URL:** https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668
**Category:** Maya
**Tags:** rigging-character
**Created:** [May 28, 2009, 12:07am UTC](https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668 "2009-05-28T00:07:22Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![pixer](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/f07891/32.png) [@pixer](https://forum.highend3d.com/u/pixer)
#### Post date: [May 28, 2009, 12:07am UTC](https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668/1 "2009-05-28T00:07:22Z")

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hello!  
im trying to make a basic rig for my character using ik handle system and a locator constraning the handle but...  
 ![](http://projetos.shokstudio.com.br/temp/Untitled-1.jpg)

as you can see, the skeleton just bend to back way(back of character)

what can i do to make it bend to front way? actually front and back way using a sigle locator?

thanks

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### Author: ![gmask](https://forum.highend3d.com/user_avatar/forum.highend3d.com/gmask/32/192_2.png) [@gmask](https://forum.highend3d.com/u/gmask)
#### Post date: [May 28, 2009, 12:40am UTC](https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668/2 "2009-05-28T00:40:26Z")

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you should probably use a spline ik.. then for each CV in the spline add a cluster and then parent each cluster to a locator or handle.

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### Author: ![pixer](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/f07891/32.png) [@pixer](https://forum.highend3d.com/u/pixer)
#### Post date: [May 28, 2009, 6:38pm UTC](https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668/3 "2009-05-28T18:38:06Z")

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it works fine, thanks gmask!

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### Author: ![daikath](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/58f4c7/32.png) [@daikath](https://forum.highend3d.com/u/daikath)
#### Post date: [May 28, 2009, 9:10pm UTC](https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668/4 "2009-05-28T21:10:40Z")

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While a spline IK is really the way to go in this instance, you can get more control over how a normal IK bends by using a locator object and adding a Pole Vector constraint on it by first selecting the IK handle, then the locator and then pole vector constrain.

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### Author: ![pixer](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/f07891/32.png) [@pixer](https://forum.highend3d.com/u/pixer)
#### Post date: [July 16, 2009, 1:45pm UTC](https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668/5 "2009-07-16T13:45:55Z")

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QUOTE(gmask @ 05/27/09, 09:40 PM) [snapback]308439[/snapback]  
you should probably use a spline ik.. then for each CV in the spline add a cluster and then parent each cluster to a locator or handle.

gmask,  
the spline works really fine but i could not parent to a locator  
how can do it?

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### Author: ![gmask](https://forum.highend3d.com/user_avatar/forum.highend3d.com/gmask/32/192_2.png) [@gmask](https://forum.highend3d.com/u/gmask)
#### Post date: [July 16, 2009, 4:18pm UTC](https://forum.highend3d.com/t/problems-with-ik-and-skeleton/47668/6 "2009-07-16T16:18:53Z")

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QUOTE(pixer @ 07/16/09, 05:45 AM) [snapback]311749[/snapback]  
gmask,  
the spline works really fine but i could not parent to a locator  
how can do it?

select the cluster, select the locator, hit P
