# Problems with pixel perfect texture being filtered

**URL:** https://forum.highend3d.com/t/problems-with-pixel-perfect-texture-being-filtered/49060
**Category:** Maya
**Tags:** rendering-lighting
**Created:** [February 4, 2013, 8:54am UTC](https://forum.highend3d.com/t/problems-with-pixel-perfect-texture-being-filtered/49060 "2013-02-04T08:54:55Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![roboguy](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/b5a626/32.png) [@roboguy](https://forum.highend3d.com/u/roboguy)
#### Post date: [February 4, 2013, 8:54am UTC](https://forum.highend3d.com/t/problems-with-pixel-perfect-texture-being-filtered/49060/1 "2013-02-04T08:54:55Z")

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Hi,

I am trying to UV map some faces according to a bitmap content template. Each face needs to be a certain amount of pixels.

In 3ds max I can set the background texture to be this template and snap to pixels easily.&nbsp;

 ![](http://i.imgur.com/jbl99ZG.png)

However in maya I get this.

 ![](http://i.imgur.com/VCktsv0.png)&nbsp;[

But in the viewport this;

 ![](http://i.imgur.com/2JOsv5S.png)&nbsp;

However, when I rotate the UV space 180 degress in the place2dTexture node, I get this;

 ![](http://i.imgur.com/h3YPLSO.png)&nbsp;

Wierd, and it still looks like there is filtering being applied.

Thanks,&nbsp;

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [February 4, 2013, 1:49pm UTC](https://forum.highend3d.com/t/problems-with-pixel-perfect-texture-being-filtered/49060/2 "2013-02-04T13:49:23Z")

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Did you turn texture filtering off for the file node, and the set the shader itself to nearest neibour filter
