Hello,
I am using rock and granite as procedural materials on a simple nurbs plane.
The nurbs plane is static.
Edit: I have a bump map from a file
When I animate a camera they swim.
So far I have tried the following with no joy
1) Made the effect "local" for rock and granite.
2) Parented the 3d texture node with geometry
3) Texture reference object for object
4) Converted the shader network to file textures, no joy here either 
I would appreciate helpful pointers, I am using Maya 2008.
Thanks a lot.