Qualitative differences. Pardon me if I am having a hard time making out some claims from your post, but by comparison between Quicktime and open source compression/decompression utilties, can and having done it shouldn't have equal weight. I recognize the scriptability of Quicktime in other languages, but it doesn't seem to be useful.
The biggest drawback is that the Quicktime delivery method is closed source and relatively difficult to install for the average user (on a scale of 1-10 with Realplayer being the most disruptive 10 and Flash player the easiest, Quicktime is probably a 6). Yes, Quicktime supports Flash, but ever notice how its performance is much slower?
In terms of a scriptable, programmable, cross-platform API created by a commercial software company, in my opinion Flash (video) has really excelled. I was excited about Quicktime's future many years ago. Better yet, people are actually using Flash all over, for many different things.
So, I'm not sure whether that's being fair to the Quicktime API or not to say that its potential will never be reached because of how its frontends are designed and marketed.
I kept waiting for Quicktime to be a catch-all, and to see wonderful video apps based on top of it, but then I moved to Linux. Invoking the Quicktime API invariably results in slow performance, slower on Windows, yes, but this doesn't bode well for cross platform support. Listen to Mac users complain about compression times in exporting to their video iPods (a mere 320x240) and you'll see what I mean.
I don't think it's stupid that few outside of Apple have decided to base their software application development efforts on the Quicktime API. Cinelerra has attempted to do this under Linux, but Cinelerra has the dubious position of being marginally more useful than anything else that's available for less than $2K. Many of us hope Jahshaka will be useful some time soon.
I disagree, codecs are important. I prefer the MPEG standards. I understand that the MPEG4 standard was primarily sponsored by Apple. Historically, Apple's API has been good at working with Quicktime movies and hasn't been good at working with formats outside what it was designed for. Add-on codecs and file formats edit and play more slowly in Quicktime, and it appears to be getting slower with each new version.
I would like to see more work done with H.264 at HD resolutions. If you've ever worked with H.264 in Quicktime, it becomes obivous that HD is going to be unbearably slow in playback and compression performance under this API.
I disagree, a Quicktime Pro-like application under Linux would be very useful, just like Fcheck is useful.
QUOTE(Joojaa @ 12/30/05, 04:58 AM)
qt is just a api to work on the palyer is just the graphical outside of qt but its mostly aboutthe api. But incidenttaly qtpro can do this with the exception of ripping, without the scripting interface (and no its not just limitted to applescript you can pretty much do it in any language). Just thatthere are better tools around for this yes, but it can do it nonetheless.
Thing is tough qt iteslf s more of a api so saying it cant do so a so is a bit of stupid sicne you can eaily write a c, python... java warpper for this and do it without even buying qtpro, but that slaps you down to the level you are at now. BUt thing is qt content is easy to slap on in any prog, thing is the qt api is good. And that api is mission on linux side. NOT the compressors.
like you said qtpro is just a handy little tool that costs a negligble amount of cash
And no i dont see any reason why linux should need qt... If a graphiics worker for that matter. Its just a handy tool for small quick tasks. But i believe the original autohor was after such things as watching qt content in their webbrowser.
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