QUOTE(Rizzoach @ 08/24/07, 08:42 PM) [snapback]272220[/snapback]
Whenever I burn a normal map in maya 8.0 it now renders the background grey.
Sadly you need to make sure that when "surfaceSampler" is handed the "overscan" argument it
s NOT set to 0, which is a bug in Maya. It looks like this setting isn't even exposed in the "Transfer Maps" UI, which is most likely why QA didn't catch it. Maybe I over looked it in the UI...
-Hays