Im currenty importing a motionbuilder file into maya that consists of lots of geometry with lots of textures applied to the geometry. All the file shaders get the outTransparengy connection broken when coming back into maya. Im wondering if there is a quick fixit way to make this work with mel that you guys might know of without having to miidle mouse button drag the file texture on each shader and clicking default.. Any Ideas? Yes the file textures have alphas in them and work fine when I reconnect them manualy but tehre are like 200 shaders i would have to do that to. Thanks for input in advance
-B