# Render a top viewport?

**URL:** https://forum.highend3d.com/t/render-a-top-viewport/60689
**Category:** Xsi
**Tags:** rendering
**Created:** [March 25, 2002, 5:55pm UTC](https://forum.highend3d.com/t/render-a-top-viewport/60689 "2002-03-25T17:55:11Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![hellomojo](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/h/77aa72/32.png) [@hellomojo](https://forum.highend3d.com/u/hellomojo)
#### Post date: [March 25, 2002, 5:55pm UTC](https://forum.highend3d.com/t/render-a-top-viewport/60689/1 "2002-03-25T17:55:11Z")

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render a top viewport?  
I presume this has been fixed in v2 so how do u do it what am I missing?  
thanks  
al.

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### Author: ![atyss](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/848f3c/32.png) [@atyss](https://forum.highend3d.com/u/atyss)
#### Post date: [March 25, 2002, 6:18pm UTC](https://forum.highend3d.com/t/render-a-top-viewport/60689/2 "2002-03-25T18:18:33Z")

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The Start Capture function doesn't work?  
(sorry, can't test it right now)

Salutations - Cheers  
Bernard Lebel

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### Author: ![hellomojo](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/h/77aa72/32.png) [@hellomojo](https://forum.highend3d.com/u/hellomojo)
#### Post date: [March 26, 2002, 12:47pm UTC](https://forum.highend3d.com/t/render-a-top-viewport/60689/3 "2002-03-26T12:47:34Z")

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yeah fine for quik tests, I know I can draw a render region and render that but would like the accuracy of rendering the full frame and having the alpha etc?  
thanks

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### Author: ![atyss](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/848f3c/32.png) [@atyss](https://forum.highend3d.com/u/atyss)
#### Post date: [March 27, 2002, 4:01am UTC](https://forum.highend3d.com/t/render-a-top-viewport/60689/4 "2002-03-27T04:01:46Z")

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Well, create an ortho camera and place it as you wish (on top of the scene)... not as convenient as the default viewport, but effective.

Hope this helps  
Salutations - Cheers  
Bernard Lebel

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### Author: ![hellomojo](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/h/77aa72/32.png) [@hellomojo](https://forum.highend3d.com/u/hellomojo)
#### Post date: [March 28, 2002, 11:33am UTC](https://forum.highend3d.com/t/render-a-top-viewport/60689/5 "2002-03-28T11:33:11Z")

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Ah but I can't do that that would take a minutes work.  
(just kidding)  
al.  
thanks

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### Author: ![blitzbo](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/977dab/32.png) [@blitzbo](https://forum.highend3d.com/u/blitzbo)
#### Post date: [March 28, 2002, 12:17pm UTC](https://forum.highend3d.com/t/render-a-top-viewport/60689/6 "2002-03-28T12:17:45Z")

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SetValue "Passes.Default\_Pass.RenderOptions.EnableFileOutputShaders", False  
FramePreviewVisibleLayers

save this as a \*.vbs
