# Rendering fluids with refraction

**URL:** https://forum.highend3d.com/t/rendering-fluids-with-refraction/41666
**Category:** Maya
**Tags:** fluids
**Created:** [November 6, 2002, 12:50am UTC](https://forum.highend3d.com/t/rendering-fluids-with-refraction/41666 "2002-11-06T00:50:13Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![stengah](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/8491ac/32.png) [@stengah](https://forum.highend3d.com/u/stengah)
#### Post date: [November 6, 2002, 12:50am UTC](https://forum.highend3d.com/t/rendering-fluids-with-refraction/41666/1 "2002-11-06T00:50:13Z")

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Hi again Dear Forum,

I tried to render a fluid (hard surface) transparent, with specular highlights and refraction. I got it transparent, but the highlights was not the ones I ordered, and no refraction as well.

Raytracing was enabled. The texture-mapping tabs in the shading-section of the fluidsShape does not seem to work as one should expect. If I , for instance, map a ramp with facing ratio as input-V to transparencey, the whole fluid gets invisible. The refraction-tab in the fluidShape attributes does not seem to have an effect at all.

I also tried to map a blinn material to the shading-group, but then the refractions and highlights did not show up.

Any tips on how to get a fluid transparent, with refractions, would be welcome.  
Thanks for your time, T.
