QUOTE(katisss @ 06/19/09, 01:39 AM) [snapback]309777[/snapback]Id love to, but how do i do it in the node.
Wish away but you can NOT.
already suspected i couldnt.Well, too bad.
Could i use this outside rendering stuff:void MRenderShadowData::zbufferToWorld ( const MFloatPoint & inPoint, MFloatPoint & outPoint )
fnMesh.closestIntersection does quite ok for me.