# Rigid Binded Works As Softbinded

**URL:** https://forum.highend3d.com/t/rigid-binded-works-as-softbinded/48404
**Category:** Maya
**Tags:** rigging-character
**Created:** [October 28, 2005, 10:11pm UTC](https://forum.highend3d.com/t/rigid-binded-works-as-softbinded/48404 "2005-10-28T22:11:22Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![kursat-turkay](https://forum.highend3d.com/user_avatar/forum.highend3d.com/kursat-turkay/32/27_2.png) [@kursat-turkay](https://forum.highend3d.com/u/kursat-turkay)
#### Post date: [October 28, 2005, 10:11pm UTC](https://forum.highend3d.com/t/rigid-binded-works-as-softbinded/48404/1 "2005-10-28T22:11:22Z")

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I added joints to some of chain units.  
I rigid binded .

but when I bend the IK Handle;  
my rigid binded nurbs chain beads are simulates as soft binded objects...

why ?

and scene file is  
[http://rapidshare.de/files/6861582/p1.zip.html](http://rapidshare.de/files/6861582/p1.zip.html)

(click FREE button)  
(wait for 30-40 second. then link will appear bottom of page)

![](http://img475.imageshack.us/img475/2600/frame68lf.jpg)400) {this.resized=true; this.width=400; this.alt='Click here to open new window';}" onmouseover="if(this.resized) this.style.cursor='hand';" onclick="if(this.resized) {window.open('http://img475.imageshack.us/img475/2600/frame68lf.jpg');}" /\>

![](http://img375.imageshack.us/img375/606/prigidbindgoessoftbind3ql.gif)400) {this.resized=true; this.width=400; this.alt='Click here to open new window';}" onmouseover="if(this.resized) this.style.cursor='hand';" onclick="if(this.resized) {window.open('http://img375.imageshack.us/img375/606/prigidbindgoessoftbind3ql.gif');}" /\>

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<div class="post-metadata">

### Author: ![drblacksnake](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/ed655f/32.png) [@drblacksnake](https://forum.highend3d.com/u/drblacksnake)
#### Post date: [October 29, 2005, 12:59pm UTC](https://forum.highend3d.com/t/rigid-binded-works-as-softbinded/48404/2 "2005-10-29T12:59:34Z")

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1st of all and by the all means - WHY DO YOU NEED SKINNING? btw skinning itself has been poorly done.  
consider PARENTING chain segments instead.

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<div class="post-metadata">

### Author: ![kursat-turkay](https://forum.highend3d.com/user_avatar/forum.highend3d.com/kursat-turkay/32/27_2.png) [@kursat-turkay](https://forum.highend3d.com/u/kursat-turkay)
#### Post date: [October 29, 2005, 1:50pm UTC](https://forum.highend3d.com/t/rigid-binded-works-as-softbinded/48404/3 "2005-10-29T13:50:25Z")

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shouldn't I attach chain beads to joints ?  
 instead of attaching via rigid bind;should I use to parenting the chain beads one by one ? to each its joint ?

you mean this ?

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<div class="post-metadata">

### Author: ![drblacksnake](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/ed655f/32.png) [@drblacksnake](https://forum.highend3d.com/u/drblacksnake)
#### Post date: [October 29, 2005, 5:28pm UTC](https://forum.highend3d.com/t/rigid-binded-works-as-softbinded/48404/4 "2005-10-29T17:28:23Z")

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exactly

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<div class="post-metadata">

### Author: ![kursat-turkay](https://forum.highend3d.com/user_avatar/forum.highend3d.com/kursat-turkay/32/27_2.png) [@kursat-turkay](https://forum.highend3d.com/u/kursat-turkay)
#### Post date: [October 29, 2005, 5:32pm UTC](https://forum.highend3d.com/t/rigid-binded-works-as-softbinded/48404/5 "2005-10-29T17:32:39Z")

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yes I see DA point. ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/biggrin.gif)

hm... normally joints are using to have more far distance.exception is mine scene  
because joints are very neararound the other one.so it deforms main objects...  
hmm...

thanks muchos gracias
