# rippling

**URL:** https://forum.highend3d.com/t/rippling/44565
**Category:** Maya
**Tags:** new-user
**Created:** [July 30, 2003, 3:50am UTC](https://forum.highend3d.com/t/rippling/44565 "2003-07-30T03:50:39Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![mesaprs](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/b5e925/32.png) [@mesaprs](https://forum.highend3d.com/u/mesaprs)
#### Post date: [July 30, 2003, 3:50am UTC](https://forum.highend3d.com/t/rippling/44565/1 "2003-07-30T03:50:39Z")

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I'm putting together an architectural model with a ton of flat planes, and at some point whenever I'm editing an object one of the faces will become rippled ... the shader will pick up a dark spot on an otherwise flat single polygon.  
 I've tried averaging the normals, or the "set to face" command but this will only work for a few faces on the object ... anyone know how to fix or prevent this?
