# Scaling With A Matrix

**URL:** https://forum.highend3d.com/t/scaling-with-a-matrix/2140
**Category:** Maya
**Tags:** mel
**Created:** [June 22, 2007, 8:17pm UTC](https://forum.highend3d.com/t/scaling-with-a-matrix/2140 "2007-06-22T20:17:08Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![legie](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/l/e480ec/32.png) [@legie](https://forum.highend3d.com/u/legie)
#### Post date: [June 22, 2007, 8:17pm UTC](https://forum.highend3d.com/t/scaling-with-a-matrix/2140/1 "2007-06-22T20:17:08Z")

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Hey,  
this question is a follow up of a question I asked in a different forum, so sorry for the kind of double posting but I didn't get an answer for the other post, so I will try again here.

I need to scale my whole scene in a way that imitates the frustum of a perspective camera. I got as an answer that I could do that with a matrix. But I don't know how. I assume that it is something that needs MEL scripting.

Does anyone know how to scale/deform my scene with a matrix?

Thanks!
