# Sculpt Geometry Tool Help

**URL:** https://forum.highend3d.com/t/sculpt-geometry-tool-help/42152
**Category:** Maya
**Tags:** new-user
**Created:** [March 1, 2009, 3:45am UTC](https://forum.highend3d.com/t/sculpt-geometry-tool-help/42152 "2009-03-01T03:45:28Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![amelie-kianha-lachance](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/8c91f0/32.png) [@amelie-kianha-lachance](https://forum.highend3d.com/u/amelie-kianha-lachance)
#### Post date: [March 1, 2009, 3:45am UTC](https://forum.highend3d.com/t/sculpt-geometry-tool-help/42152/1 "2009-03-01T03:45:28Z")

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Does anyone know how to use this tool without it destroying the mesh of my caracters. Here is what i am trying to do:  
I have made hte first half of my caracter and made a duplicate special to have the other half. Whwn a connect them I always see the seem in the middle.+ Since I do it from a box modeling my caracters always end up alittle squarish.I tried to use tha tool and it seems to have a mind of it own sometimes it works sometimes it dosen't do anything. Is it because my caracters are made of just polygones.

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [March 2, 2009, 7:53am UTC](https://forum.highend3d.com/t/sculpt-geometry-tool-help/42152/2 "2009-03-02T07:53:28Z")

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Well it only works on the polyhons. So if you want to sculpt you usully need a lot more points than youd normally have. Then you kindof need to level the history of the mirror first.

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### Author: ![amelie-kianha-lachance](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/8c91f0/32.png) [@amelie-kianha-lachance](https://forum.highend3d.com/u/amelie-kianha-lachance)
#### Post date: [March 2, 2009, 8:21pm UTC](https://forum.highend3d.com/t/sculpt-geometry-tool-help/42152/3 "2009-03-02T20:21:00Z")

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thanks, now i get it!
