# separating

**URL:** https://forum.highend3d.com/t/separating/50265
**Category:** Maya
**Tags:** modeling
**Created:** [October 11, 2002, 4:50am UTC](https://forum.highend3d.com/t/separating/50265 "2002-10-11T04:50:37Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![indavisual](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/i/ac8455/32.png) [@indavisual](https://forum.highend3d.com/u/indavisual)
#### Post date: [October 11, 2002, 4:50am UTC](https://forum.highend3d.com/t/separating/50265/1 "2002-10-11T04:50:37Z")

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Hello I built a city street and buildings out of one plane that i extruded from. Now I want to give different textures to the road, buildings, sidewalk, etc. But since its all still one plane it textures it all. So what I was wondering is how i can separate it into sections that I can texture individually.

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### Author: ![skullnation](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/ed655f/32.png) [@skullnation](https://forum.highend3d.com/u/skullnation)
#### Post date: [October 12, 2002, 8:10pm UTC](https://forum.highend3d.com/t/separating/50265/2 "2002-10-12T20:10:09Z")

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If it's polys you'll need to go thru and map the parts individually and then either paint a texture that includes all the maps or assign different shaders to the faces that make up a building, or the street, etc..
