# Shadow pass w/ Final Gather

**URL:** https://forum.highend3d.com/t/shadow-pass-w-final-gather/46768
**Category:** Maya
**Tags:** mental-ray
**Created:** [July 22, 2003, 5:28pm UTC](https://forum.highend3d.com/t/shadow-pass-w-final-gather/46768 "2003-07-22T17:28:34Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![mechaniac](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/ecd19e/32.png) [@mechaniac](https://forum.highend3d.com/u/mechaniac)
#### Post date: [July 22, 2003, 5:28pm UTC](https://forum.highend3d.com/t/shadow-pass-w-final-gather/46768/1 "2003-07-22T17:28:34Z")

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I'm learning to use Mental ray, and I've checked some posts w/ no luck.

Can you render a pass w/ Final Gather and only have the shadow. Basically I have my rendered model switch to wireframe, and I wanted to keep the background rendered w/ the shadow.

here's what I'm talking about, it's at the beginning of my demo. I rendered the bike and character w/out Final Gather and the transitions were fine, just the car w/the final gather was poor.

[http://www.heuett3d.com/demo\_page.html](http://www.heuett3d.com/demo%5C_page.html)

I've tried rendering in passes w/ render layers, and of course the background shader didn't work.

Anyone know?
