QUOTE(hansesurfer @ 05/18/07, 01:37 PM) [snapback]266290[/snapback]
Strange that this is not part of maya as this is actually a quite general task I guess.
So, has anyone a idea how I could get this to work?
Not so strange, a geometric primitive cant just take and morph into another geometric primitive, so a triangle will never bend, geometry will never appear out of nothing. Se the computer does not have clue on what you mean by saying morph this into that. it needs explicit instructions on the HOW part (this is fundamental computer stuff so if you ever go about saying do this and that and have no clue on how it should eb done then the computer wont either). So if you intend the triangle to bend you will need to split it up accordingly. So you split them up so they match build.
However theres a trick that may work under some circumstances. Get the displacement difference between the two and and gradually build this displacement
Or you can try ti shrinkwarep the other on top of the other.
Anyway theres no point in letting computers do guesses on what humans want they arent even capable of rudimentary guessing of intent