# Skin Cluster Use Components Problem

**URL:** https://forum.highend3d.com/t/skin-cluster-use-components-problem/47826
**Category:** Maya
**Tags:** rigging-character
**Created:** [May 28, 2008, 1:13am UTC](https://forum.highend3d.com/t/skin-cluster-use-components-problem/47826 "2008-05-28T01:13:27Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![maulik13](https://forum.highend3d.com/user_avatar/forum.highend3d.com/maulik13/32/156_2.png) [@maulik13](https://forum.highend3d.com/u/maulik13)
#### Post date: [May 28, 2008, 1:13am UTC](https://forum.highend3d.com/t/skin-cluster-use-components-problem/47826/1 "2008-05-28T01:13:27Z")

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I am adding curves as influences in the skin cluster. However I need to turn on the Use Components on in the skin cluster node to let CVs affect the skin. However as soon as I turn it on the model becomes black without going into painting mode. This is highly irritating because I cant see the deformations on the texture I have.

One way I found was to change hardware texturing option from the viewport menu. This allows me to see the texture, but this looks very different and over exposed so I cant see the deformations properly.

Can anybody help me with this viewport rendering issue? Thanks.

p.s. This happens in all machines I have tried

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### Author: ![angelo-collazo](https://forum.highend3d.com/user_avatar/forum.highend3d.com/angelo-collazo/32/55248_2.png) [@angelo-collazo](https://forum.highend3d.com/u/angelo-collazo)
#### Post date: [August 9, 2008, 12:50am UTC](https://forum.highend3d.com/t/skin-cluster-use-components-problem/47826/2 "2008-08-09T00:50:30Z")

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Hi,  
I was wondering if you ever solved this problem because i am experiencing the same thing.   
angelo\_collazo@yahoo.com

thanks for your time.

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### Author: ![maulik13](https://forum.highend3d.com/user_avatar/forum.highend3d.com/maulik13/32/156_2.png) [@maulik13](https://forum.highend3d.com/u/maulik13)
#### Post date: [August 12, 2008, 3:05am UTC](https://forum.highend3d.com/t/skin-cluster-use-components-problem/47826/3 "2008-08-12T03:05:04Z")

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QUOTE(angelo\_coll @ 08/08/08, 08:50 PM) [snapback]289451[/snapback]  
Hi,  
I was wondering if you ever solved this problem because i am experiencing the same thing.   
angelo\_collazo@yahoo.com

thanks for your time.

I did solve it. And I think it has to do with the normals. You have to set normals again after you add curves as influences. I hope that solves the issue.

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### Author: ![vaishak-p](https://forum.highend3d.com/user_avatar/forum.highend3d.com/vaishak-p/32/56580_2.png) [@vaishak-p](https://forum.highend3d.com/u/vaishak-p)
#### Post date: [May 20, 2015, 4:56am UTC](https://forum.highend3d.com/t/skin-cluster-use-components-problem/47826/4 "2015-05-20T04:56:38Z")

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Try turning off the "deform user normals" in the skinCluster node. Hope it works. 🙂
