# Storing action troubles

**URL:** https://forum.highend3d.com/t/storing-action-troubles/61750
**Category:** Xsi
**Tags:** animation
**Created:** [May 10, 2001, 10:30pm UTC](https://forum.highend3d.com/t/storing-action-troubles/61750 "2001-05-10T22:30:51Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![jeffm3](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/ba9def/32.png) [@jeffm3](https://forum.highend3d.com/u/jeffm3)
#### Post date: [May 10, 2001, 10:30pm UTC](https://forum.highend3d.com/t/storing-action-troubles/61750/1 "2001-05-10T22:30:51Z")

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I'm working on a ballet dancer animation. After I get done animating a part of her dance and I save it as an action. Some of the animation is left on the timeline. It's like it a gobal var. I think. The part that remains is usually the part where I have moved/rotated the whole body, I thinking that those keyfames where save in gobal space(even though I only mark local para.). Needless to say, this is messing up my animation, because if I don't move her whole body then it's like she is dancing in one place. I'm thinking about not using the mixer at all, but it sure would be a lot easier to just duplicate her spins and stuff on the mixer then having to do them over and over. Any suggestions?

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### Author: ![johnnymech](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5f9b8f/32.png) [@johnnymech](https://forum.highend3d.com/u/johnnymech)
#### Post date: [May 28, 2001, 10:22am UTC](https://forum.highend3d.com/t/storing-action-troubles/61750/2 "2001-05-28T10:22:52Z")

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Only time i have encountered this is when I didnt have all the correct objects selected on my charactor rig... Perhaps the center of gravity your using to rotate your charactor is being left out of the stored animation??  
 I have however encountered some weird issues with some scenes and the animation mixer updating correctly. If nothing else send a copy of your scene to support ( theyll usually ask to play with the problem then write ya back)

RaiThioS
