# Storing photon solution for animation

**URL:** https://forum.highend3d.com/t/storing-photon-solution-for-animation/47004
**Category:** Maya
**Tags:** mental-ray
**Created:** [January 22, 2003, 10:22am UTC](https://forum.highend3d.com/t/storing-photon-solution-for-animation/47004 "2003-01-22T10:22:53Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![jamelh](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/f475e1/32.png) [@jamelh](https://forum.highend3d.com/u/jamelh)
#### Post date: [January 22, 2003, 10:22am UTC](https://forum.highend3d.com/t/storing-photon-solution-for-animation/47004/1 "2003-01-22T10:22:53Z")

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how can we store photon solution to have fast camera animation render  
(it's only a camera movement)

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### Author: ![gmask](https://forum.highend3d.com/user_avatar/forum.highend3d.com/gmask/32/192_2.png) [@gmask](https://forum.highend3d.com/u/gmask)
#### Post date: [January 22, 2003, 9:12pm UTC](https://forum.highend3d.com/t/storing-photon-solution-for-animation/47004/2 "2003-01-22T21:12:58Z")

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There is an option for that in the in the Caustics/Global Illuminaton section of the Production Quality section of the MR Render Globals .. If you check off Photon Map Rebuild after you have finished tweaking your settings it will reuse your photon map.
