# Tearing Off Attribute Editor?

**URL:** https://forum.highend3d.com/t/tearing-off-attribute-editor/43502
**Category:** Maya
**Tags:** new-user
**Created:** [September 17, 2005, 12:57am UTC](https://forum.highend3d.com/t/tearing-off-attribute-editor/43502 "2005-09-17T00:57:16Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![mike-milo](https://forum.highend3d.com/user_avatar/forum.highend3d.com/mike-milo/32/512_2.png) [@mike-milo](https://forum.highend3d.com/u/mike-milo)
#### Post date: [September 17, 2005, 12:57am UTC](https://forum.highend3d.com/t/tearing-off-attribute-editor/43502/1 "2005-09-17T00:57:16Z")

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Howdy,  
I want to make the Attribute editor when I am Painting Weights "float" so it doesn't go away when I switch to the Channel Box. I know it's possible but for the life of me I forget how to do it! Can somone help?

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### Author: ![gregs](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/g/bc79bd/32.png) [@gregs](https://forum.highend3d.com/u/gregs)
#### Post date: [September 17, 2005, 2:46am UTC](https://forum.highend3d.com/t/tearing-off-attribute-editor/43502/2 "2005-09-17T02:46:52Z")

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That's in "Window\>\>Settings/Preferences\>\>Preferences\>\>Interface"

And then there's a switch to open the Attribute Editor in a separate window.

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### Author: ![mike-milo](https://forum.highend3d.com/user_avatar/forum.highend3d.com/mike-milo/32/512_2.png) [@mike-milo](https://forum.highend3d.com/u/mike-milo)
#### Post date: [September 17, 2005, 4:00pm UTC](https://forum.highend3d.com/t/tearing-off-attribute-editor/43502/3 "2005-09-17T16:00:28Z")

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Man! I can't believe I didn't see that!... I looked through that whole menu and somehow missed it. Can we say brainfart? 🙂  
Thanks!
