Guys,
I have somewhat interesting shading question.
I have a scene with simple building and I have a particle around the building in some fashion.
Here is a link to the picture .
The picture contains a vector an texture rendering of the building.
What I want to do is shade the building with each particle's color near its region.
For the in between areas the colors are interpolated. So its some sort of smooth shading.
The particles color is changing with time.
How do I accomplish this?
Do I combine the the building elements into one object and do some sort of ramp shading?
But it needs to be precisely driven by particle color in each region.
Tips and pointers appreciated.
Thanks
--Amit