# Texturing a ground

**URL:** https://forum.highend3d.com/t/texturing-a-ground/42001
**Category:** Maya
**Tags:** new-user
**Created:** [January 13, 2011, 6:43pm UTC](https://forum.highend3d.com/t/texturing-a-ground/42001 "2011-01-13T18:43:47Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![jbdm](https://forum.highend3d.com/user_avatar/forum.highend3d.com/jbdm/32/55152_2.png) [@jbdm](https://forum.highend3d.com/u/jbdm)
#### Post date: [January 13, 2011, 6:43pm UTC](https://forum.highend3d.com/t/texturing-a-ground/42001/1 "2011-01-13T18:43:47Z")

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Hello everybody,

Please excuse my english, it is not my native language  
I am a new user of Maya, and I have a problem with texturing.  
I generated a ground using VUE 9 (PLE version), I exported it in a Wavefront .obj file  
and imported in Maya. I'm trying to put a Image file all over the surface to texture it.  
It doesn't work, It just change the color in a random way. If I put it on a simple sphere or plane surface, it works fine.  
I tried to open the UV editor but the image seems to be in the right place.   
I'm not an expert so I hope somebody could help me. I hope that's clear, let me know if you need more details

Thanks in advance

Jean-Baptiste&nbsp;

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### Author: ![nowayfra](https://forum.highend3d.com/user_avatar/forum.highend3d.com/nowayfra/32/76_2.png) [@nowayfra](https://forum.highend3d.com/u/nowayfra)
#### Post date: [January 13, 2011, 7:38pm UTC](https://forum.highend3d.com/t/texturing-a-ground/42001/2 "2011-01-13T19:38:39Z")

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...but the image seems to be in the right place.

images are always in the right place in UV editor, that not neccessarily means that the UVs also do. Here a screen:

![](http://img525.imageshack.us/img525/2085/uvs.jpg)

make sure that there IS a wireframe inside your UV Editor that more or less corresponds to your ground mesh, if not check if a proper UV layout exists as additional map (but i doubt it)&nbsp; "UV Texture Editor -\> UV Sets" (as shown at the image)  
Otherwise its easy to create a new UV map. Have a look inside the polygon menu, go to "Create UVs" and choose one of the upper options.
