# Texturing polygons - basic

**URL:** https://forum.highend3d.com/t/texturing-polygons-basic/49980
**Category:** Maya
**Tags:** modeling
**Created:** [February 20, 2003, 3:29pm UTC](https://forum.highend3d.com/t/texturing-polygons-basic/49980 "2003-02-20T15:29:21Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![ohmboy](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/o/fbc32d/32.png) [@ohmboy](https://forum.highend3d.com/u/ohmboy)
#### Post date: [February 20, 2003, 3:29pm UTC](https://forum.highend3d.com/t/texturing-polygons-basic/49980/1 "2003-02-20T15:29:21Z")

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Hey folks,

I'm working on a simple building.. extruded from a poly box. I'm finding that when I put my texture (from the materials library) the sections that were extruded, have an irregular surface, while the rest of the model is textured fine.

Do I have to take these extruded portions into the UV editor, or can I just even out the UV's from the extruded portions so that they act like the other UV's that I haven't messed with?

Thanks in advance ![](http://64.32.63.100/forums/icons/smile.gif)

Tracy

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### Author: ![twedzel](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/7ea924/32.png) [@twedzel](https://forum.highend3d.com/u/twedzel)
#### Post date: [February 26, 2003, 1:23am UTC](https://forum.highend3d.com/t/texturing-polygons-basic/49980/2 "2003-02-26T01:23:56Z")

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Extruding creates new faces. Anytime new faces are created Maya assigns them a base UV layout, basically the face fills the 0-1 texture square as best it can. Which causes overlapping /distortion in relation to the rest of the existing UV's. It is best to do all of your modelling first, then layout your UV's using your texturing tools.

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### Author: ![ohmboy](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/o/fbc32d/32.png) [@ohmboy](https://forum.highend3d.com/u/ohmboy)
#### Post date: [February 26, 2003, 2:52am UTC](https://forum.highend3d.com/t/texturing-polygons-basic/49980/3 "2003-02-26T02:52:20Z")

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thanks a bunch. i just got intimate with the projection tool and am trying to learn the others a bit more. now i just need to figure out how to "decal" and life will be grand ![](http://64.32.63.100/forums/icons/smile.gif)
