Hi & thanks Duncan for that answer.
I did try those things you mentioned, but stangely the convert to polys, still seems to have a problem, esp when you extend the "blur by frame" from its default 1 to say 5 or larger (exaggerating the blur effect, exeragerates the misalignment too).
I have tried this in both 2d and 3d, I did do a bit (1 day) of testing to see what did and didn't work before I posted, I think you should always "do the homework!"
Strangely if i take the polys and "reduce" them by 50% and delete history, that does have a better (closer effect) it seems as if the "convert to polys" is still holding some information. that the blur does not like.
I noticed that "offset mesh" does seems to produce the right effect, but due to the characters, I cant assume that I will be able to use this all the time. But it does do it.
You said, "One of the problems for motion blur is the profile, which can change in topology as the object moves. Motion blur samples the mesh at different points in time and then determines the interpolation."
Surely, before the effect of MB is done, ie the movement of the fractional frame, the post effect (toon outline) is "frozen", ie converted into poly's for any further operation that happens. So when ever mb sampled it, it would be right. But if i was smart I suppose I would realize that you didn't do it this way, for some reason, as you wouldn't have mentioned the above. But I can think why you didn't?
Your other solution for rendering sub-frames and then comp them in, does work, but I has hoping Maya would do it for me. My philosophy, is that the machine is better at it than i am
(faster too)
Penultimately, its, just a pity that the results are what they are, as the idea of the using toon like carrot top, to produce animated (rather than still) clip's what have blur on them all inside maya to me would have been a winner. But that said, congratulations on what has been achieved so far.
Lastly, but not least, I would like to thank you for a clear an lucid answer, as well as the answer itself.
Kerry.