# Transfer uv texture

**URL:** https://forum.highend3d.com/t/transfer-uv-texture/49161
**Category:** Maya
**Tags:** rendering-lighting
**Created:** [February 10, 2011, 10:12am UTC](https://forum.highend3d.com/t/transfer-uv-texture/49161 "2011-02-10T10:12:03Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![nooa](https://forum.highend3d.com/user_avatar/forum.highend3d.com/nooa/32/58177_2.png) [@nooa](https://forum.highend3d.com/u/nooa)
#### Post date: [February 10, 2011, 10:12am UTC](https://forum.highend3d.com/t/transfer-uv-texture/49161/1 "2011-02-10T10:12:03Z")

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&nbsp;I've got some really annoy problem refer to the uv texture.. - I already thought I solve it but I was wrong...anyways, I'm not sure it is a problem but I'm afraid it might be...I thought I'm goanna solve it and than send u the files- but apparently this problem is kind of a nightmare.... I rigged 6 of my characters (without using reference) and I did the uv texture on the exactly the same mash (only on a different file! )))-🙂 - I test it and I got no problem with transferring the uv texture-&nbsp; i just went to "transferor attributes" (and chose "topology" inside the option box)-so the transferring of the uv works== but ==now i notice that I can't delete the mash with the texture cause the rigged character texture is leaning on the mesh with uv texture (the one I've import and transfer the uv from)&nbsp;
