Twinkling

@duncanbrinsmead
Thu, 16 Mar 2006 19:46:13 +0000

@duncanbrinsmead wrote:

This brush moves a texture displacement function over stationary triangles( that displace with the texture ). Seen from above there should be no problem, as we do a bump map for details, but from profile the occlusion will jump as the triangle wiggle up and down. I'm guessing it will look better if you increase the subsegments and the tube sections so there are more triangles. Also try using the contrast sensitive production rendering( pfx oversample won't help if you've converted to poly).

Duncan