# Unwanted transform group

**URL:** https://forum.highend3d.com/t/unwanted-transform-group/44412
**Category:** Maya
**Tags:** new-user
**Created:** [November 18, 2003, 6:17am UTC](https://forum.highend3d.com/t/unwanted-transform-group/44412 "2003-11-18T06:17:12Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![pixelmancer](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/c2a13f/32.png) [@pixelmancer](https://forum.highend3d.com/u/pixelmancer)
#### Post date: [November 18, 2003, 6:17am UTC](https://forum.highend3d.com/t/unwanted-transform-group/44412/1 "2003-11-18T06:17:12Z")

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I was modifying a rig. I made new legs, attached them to the root bone, somehow I got distracted and missed the fact that a transform group had been added between the legs and the root bone.

Now I don't mind getting a free independant hip rotator for free but its screwing up my game content export and I can't seem to get rid of it.

Thanks for your help ![](http://www2.highendnet.com/forums/icons/smile.gif)

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### Author: ![jason-howey](https://forum.highend3d.com/user_avatar/forum.highend3d.com/jason-howey/32/262_2.png) [@jason-howey](https://forum.highend3d.com/u/jason-howey)
#### Post date: [November 18, 2003, 3:32pm UTC](https://forum.highend3d.com/t/unwanted-transform-group/44412/2 "2003-11-18T15:32:09Z")

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ok, so it's setup:  
transform group \>  
 +new legs  
 +root bone  
??  
not sure, but in any case you should be able to just drag your nodes around in the outliner till they are in the correct hiearchy. I might not be understanding it correctly, if not, give'm a little more info.  
good luck!
