QUOTE(Ptb @ 04/22/08, 01:22 PM) [snapback]284526[/snapback]
*not realtime driven, but per-ID baked - so for baking all objects have to be present
No i dint think so. You can still partition the problem (its very rare indeed that you cannot partition a visualisation problem). Just the individual data need to be present.
I would say that practical limit is about a million or so polygons.
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Partitioning wouldn't be very practical
Well having 0.5 fps isnt practical either, the work amount and hitting the barrier is als not practical. Its atradeoff work somewhere else versus time doing the work.
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because all pieces will be driven* by one particle shape.
in that case partitioning is fabulously easy and extremely practical.