# Using A 3d Fluid As A Texture

**URL:** https://forum.highend3d.com/t/using-a-3d-fluid-as-a-texture/41198
**Category:** Maya
**Tags:** fluids
**Created:** [March 12, 2006, 12:59am UTC](https://forum.highend3d.com/t/using-a-3d-fluid-as-a-texture/41198 "2006-03-12T00:59:02Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![allegro](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/49beb7/32.png) [@allegro](https://forum.highend3d.com/u/allegro)
#### Post date: [March 12, 2006, 12:59am UTC](https://forum.highend3d.com/t/using-a-3d-fluid-as-a-texture/41198/1 "2006-03-12T00:59:02Z")

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How would I go about setting this up in a way so that when the object bends or warps, the procedural texture no longer seems to "swim" through the object. I understand that you can use Texture Reference Objects... but I've no clue how to go about doing this.

I'm working on a character that I want the flesh to be rippling over his body... but I want it to kind of stick to his body as he moves through space.

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<div class="post-metadata">

### Author: ![allegro](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/49beb7/32.png) [@allegro](https://forum.highend3d.com/u/allegro)
#### Post date: [March 26, 2006, 4:43pm UTC](https://forum.highend3d.com/t/using-a-3d-fluid-as-a-texture/41198/2 "2006-03-26T16:43:57Z")

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Anyone?
