# Uv Mapping, And Textures

**URL:** https://forum.highend3d.com/t/uv-mapping-and-textures/42334
**Category:** Maya
**Tags:** new-user
**Created:** [April 16, 2008, 3:15am UTC](https://forum.highend3d.com/t/uv-mapping-and-textures/42334 "2008-04-16T03:15:40Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![pspeakes](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/a8b319/32.png) [@pspeakes](https://forum.highend3d.com/u/pspeakes)
#### Post date: [April 16, 2008, 3:15am UTC](https://forum.highend3d.com/t/uv-mapping-and-textures/42334/1 "2008-04-16T03:15:40Z")

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I am completely lost when it comes to mapping uv's and texturing. can anyone point me to some good tutorials or give me any advice? I can map uv's on simple objects like a domino, but when it comes to characters, it seems impossible.

thanks.

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### Author: ![pspeakes](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/a8b319/32.png) [@pspeakes](https://forum.highend3d.com/u/pspeakes)
#### Post date: [April 18, 2008, 7:39am UTC](https://forum.highend3d.com/t/uv-mapping-and-textures/42334/2 "2008-04-18T07:39:38Z")

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I still can't unwrap uv's to save my own life, but I did find this nifty [plugin](http://www.dannyngan.com/tools.htm) that makes the whole process a little easier. Kudos for Danny Ngan for writing it.

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [April 18, 2008, 9:11am UTC](https://forum.highend3d.com/t/uv-mapping-and-textures/42334/3 "2008-04-18T09:11:40Z")

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Not very suprising, doing uvmaps is far harder than modeling. Getting someone who can do good uv maps for any purpose is almost impossibly hard.

Like in modeling its a issue where everything does not go, so having the right uv for the right job is critical.
