# Venus de Milo

**URL:** https://forum.highend3d.com/t/venus-de-milo/63714
**Category:** wip
**Created:** [October 23, 2002, 7:26pm UTC](https://forum.highend3d.com/t/venus-de-milo/63714 "2002-10-23T19:26:16Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![3dmod](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/3/13edae/32.png) [@3dmod](https://forum.highend3d.com/u/3dmod)
#### Post date: [October 23, 2002, 7:26pm UTC](https://forum.highend3d.com/t/venus-de-milo/63714/1 "2002-10-23T19:26:16Z")

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hello again i finished the torso i posted last week here is a complete model tell me what you think and what needs tweeking. i know it doesent compare to the real piece thanks ![](http://home.earthlink.net/~millerl56/venus.jpg)

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### Author: ![marcos-zevallos](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/ec9cab/32.png) [@marcos-zevallos](https://forum.highend3d.com/u/marcos-zevallos)
#### Post date: [November 5, 2002, 2:40pm UTC](https://forum.highend3d.com/t/venus-de-milo/63714/2 "2002-11-05T14:40:07Z")

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if you post a wireframe it makes easier to judge…I wonder what you used though?..polys, nurbs, subd’s…etc,… there seems to be some kind of problem on the connection between the arm and the torso…some polys are probably pinched…but then again, texturing tricks the eye…post a wireframe soon to see whats wrong…
