# Water Splash (2)

**URL:** https://forum.highend3d.com/t/water-splash-2/61830
**Category:** Xsi
**Tags:** general
**Created:** [December 5, 2006, 9:15pm UTC](https://forum.highend3d.com/t/water-splash-2/61830 "2006-12-05T21:15:08Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![vince-3d](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/v/5f9b8f/32.png) [@vince-3d](https://forum.highend3d.com/u/vince-3d)
#### Post date: [December 5, 2006, 9:15pm UTC](https://forum.highend3d.com/t/water-splash-2/61830/1 "2006-12-05T21:15:08Z")

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Hi everyone,

I just started to look at the simulation system in XSI 5.0 and I decide to attemp a water splash, like if a rock would fell in the water.

The thing is, I remember in Softimage 3.9.x, we could tell the particule emitter to stop producing particule after a number X of frame. ANd now, I can't find this function. Dos it exist in XSI or there is an other way to do it?

Thank you

Vincent
