Maybe for one practical method, if you don't know to do most of the stuff Joojaa suggests (although all valid points). Make a plane and get a grass texture for it, now desaturate a copy of the texture file, play with the contrast and use it as a bump and displacement map. Place with the tesselation settings for the right ammount of detail.
Here is a nice grass texture tutorial. http://www.myinkblog.com/2008/06/11/create-an-awesome-grass-texture-in-photoshop/
It won't react to anything and it won't be the prettiest, but you got some grass things sticking up with the lowest rendertime to do so.
If you want to do it right, create a hair system where each blade of grass is a hair (perhaps even poly gras driven by a curve using a IKSpline). Then have some wind and make it collide with objects interacting with the grass.
If you want i'd give you some pointers on how to do that. including very realistic shading of the grass.